Tag Archives: conscious

enjoyCapitalism

my mind constantly explores personal concepts and beliefs in an automatic way that i sometimes can’t control { i don’t dare try to control these streams of subConscia — strange inner enigmas unravel, drift, separate and then come back together again all on their own at times, which i find extremely invaluable } — little conflicts between my interior and the world we live in, all of the veritable psychodynamics that seem to invisibly sizzle in a constant ebb and flow between the conscious and the subconscious, poetically heal themselves or sometimes split into smaller branching tributaries that continue on like a roaring rivertide

sometimes the deepest underbelly thread of  my thoughts stream up into my surface consciousness on a short jaunt to the Men’s Room at the office or while strolling over into the kitchen

today was a typical day

i was thinking about Capitalism again

yup, you got it — the ‘C’ word ;]

one of the many ‘isms‘ i seem to put out there in a metaphysical ring to wrestle out the strengths and weaknesses of these philosophies around culture and governance, civilization and society

i thought something along the lines of:

even though our Democracy-based societal backdrop here in The United States overwhelmingly bows down in a subservient, unholy way to the financial Darwinism of our Capitalistic, { originally } unintentional reliance on a pure economic hierarchical sense of sovereign oligarchy — i expect people to actually act a LOT better than that

you know? i’d never really clearly articulated it like that before i guess

i felt a little happier about it — about these kind of horrifically unfair societal inequalities, injustices and broken promises that seem to just continually fall under attack from certain ‘rogue’ forces out there

i think just clearing up my expectations about the system and people and behavior i could separate myself and my own beliefs and feelings about the unfortunate purely-Capitalistic sway of our governing, rotten ‘rules of play’ to at least subtly stumble upon the realization that maybe i’ve been practicing a better way to be as a human being and as a citizen of this country { and hopefully the world }

this conceptual distancing and the solidification around my personal expectations for myself, my family and my friends and colleagues sharpens my focus a bit and helps me understand that i might just be alright after all

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as professional experience designers its of the utmost importance to me that we drive every decision we make in an informed and somewhat sensical manner as a means to create and optimize what we design for real people

i don’t call people users or participants or customers — i try to avoid terms like personas or user types as much as possible, although words like these help us all understand that leveraging the powerful tool of a properly developed or estimated persona can help us generalize the psychographic and demographic populations of people that make up our target audiences for businesses

i prefer to refer to people as people

to call people people just simplifies some of the interesting dynamics that might get in the way as part of the process and helps to build a better empathic relationship with the people we’re designing for at the end of the day

calling people people turns what can be a very uppity and exclusionary sense of them vs us into the more elegant and gracious one-word phrase us

the process becomes more inclusive and friendly when we realize our users are people, too — just like us — so let’s not refer to the people we design for as them because its simply not a nice thing to do and it creates a competitive dynamic that oftentimes misses the goal to meet the real needs of real people and to hopefully create an authentic experience for people that is helpful, humble, beautiful and meaningful

walking along with the people we’re designing something for is probably the best way to understand and design for those particular real people — its as close as we’re going to get to actually being them — or being with them — and truly understanding what they need — and its how we can get to understand what’s working or not working for the real people we’re designing for with our design work from the most appropriate perspective to properly guide the design process

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also, i don’t consider the way i do what i do as an experience designer to be user-centered

i prefer people-centered

or better yet, human-centered

previous versions of Design with a Big D didn’t always successfully meet the needs of people due to the fact that the focus was somewhere else entirely

when we lose sight of who we’re designing for and drive our processes and decisions by something other than servicing the needs of real people, we’re unfortunately positioned to miss the mark and create an experience that just doesn’t feel right

for example

another way we can focus the design work we do might unintentionally focus on a more systems-centered methodology — and much of the time, since the material elements { or immaterial elements to be more precise, maybe even representative or mapped elements could better define what we’re talking about here } we’re given to design something with is deeply based in data and information, if we don’t properly focus on consciously guiding toward a human-centered experience we will almost definitely end up with a more systems- or information-centered set of processes and experiential outcomes that improperly focuses on what we’re designing for { a dataset, or one particular interpretation of a dataset } instead of who we’re designing for { once again, the actual people }

if we’re hoping the results of our design processes bring people into our world to engage with our company’s business offerings we need to focus in the appropriate direction and we need to invite and guide the people we would like to collaborate with in an evolving business relationship in a way that’s really actually about the people, not the systems or the information that make up the pieces of the experience

if, at a certain point, the working results our design processes aren’t quite working as anticipated, we need to be very critical about the integrity of processes we’re involved in and we need to ask some big questions to hopefully help better guide the design work moving forward — and what a lot of people sometimes lose clear sight of when looking at the metrics and when listening to the qualitative feedback and suggestions is very definition of the word feedback and what it ultimately implies

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i’m sure the tendency to externalize a perceived set of negative results from any collection of usability might tightly tether to genuine internal psychological insecurities regarding the feeling of failure — especially for deeply passionate and empathic creatives that constantly need to balance an oftentimes conflicting capability to emotionally tune into the needs of people with the exact opposite simultaneous ability to then emotionally pull away from the iterative design work we’re engaged with on a daily basis

suddenly — when faced with suggestions that the design just isn’t optimally working — the illogical but somewhat understandable reaction might cause the wrong kind of emotional distance from a design team

an emotional, dynamic shift might actually increase the distance we feel with our users — with the very people we’re ultimately designing for

we might be too emotionally involved with the design work to even understand the more competitive attitude we’re suddenly feeling in relation to our users

the team might start refer to our people as them

and now the design process goes from collaborative to competitive — and those competitive feelings, as subtle as they may seem, can really start building to the wrong kind of energy for a truly collaborative and effective set of design processes

amidst our frustrations with qualitatively negative reactions to the work, we might ask ourselves questions like

why aren’t they getting it?

how come they’re not seeing the link?

oh jeez, why did they do that?

i’d like to suggest that whenever we start to use terminology that implies any sense of an exclusionary attitude toward our collaborations with our users, that we need to stop and think a little deeper about the wrongful inversion of what’s psychologically going on with the team

instead of asking about them in reference to a set of people that are suddenly emotionally put on the outside of our competitive process dynamics — we need to start asking about we again — we need to pull them into the better-feeling, inclusive we feeling of the project work

does that even make any sense?

i don’t know — its been a long blogPost, i know, right?

but i’m trying to tie all of this back into the stupid title i came up with for this post

instead of asking the they questions — start asking the we questions again, aight?
if you’re tending toward exclusionary, competitive processes — reach out to set up more appropriate inclusive, collaborative team dynamics with the people you’re designing for

if you can feel that things are starting to feel off with your process
— and even with the results of your design work

turn that shit inside out, ya know?

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you might feel a little more humble all of a sudden — it might not feel all that fantastic even, but its a far braver and far more appropriate way to turn it all around

when we bring ourselves as designers to this inside out place and ask more questions about what we did or didn’t do, then we’ve rediscovered the proper attitude to get back to our work following a far better inclusive, collaborative mentality to guide the design work we need to do

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i could very easily fall into a deep depression right now

but

i have learned that if i channel my anger correctly that it will NOT point inward and will NOT effect me in the same way, and therefore i will NOT become depressed

so

that’s what i’ll do, right?

channel my anger

and what’s the bestest way to do that?

well

to take my anger and point it right back at the source of the anger

right?

enough said

 

 

 

ah

 

 

that feels better already

always good to have a gameplan

 

 

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