Tag Archives: dmi

‘Volcadas con Silla’ by Courtney Brown

Courtney Brown performs 'Volcadas con Silla' at provocative.objects

a little game

info_art

my art can sometimes feel a little ‘all over the place’

i don’t like to limit myself too, too much when it comes to my vehicles of expressive delivery — that combined with my natural tendency toward a scattered but exciting sense of ADHD plus my rather lengthy and continually-expanding collection of influences and inspirations makes for a rather eclectic body of work that i sometimes try to organize into threads or streams of my work

in my design thesis from Dynamic Media Institute, ‘confounded: future fetish design performance for human advocacy,’ i purposely chose the term ‘streams‘ for a few reasons:

  1. i feel like my subconscious is a far more present and powerful force in my creatively expressive, personal work;
  2. i enjoy following my subconscious — my streams of subconscious — to archeologically mine for the deeper, personally-symbolic inner significance that i’ve accumulated like a patina over the course of my life;
  3. i know that i naturally tend to bury certain emotions, memories and stories in the strange style that a chipmunk saves away little morsels for the long winter ahead — these might be feelings that are far too shocking and powerful for me to handle in any conscious manner in the current moments i am living in, and i am almost certain, for the most part, that a significant amount of people partake in this similar activity as a mere means of surviving the ‘day to day‘ dysfunction and chaos we all encounter along our life’s journeys;
  4. i also tend to hide away from time to time, sometimes for large spans of time, greatly depending upon my mood and certain life events — i can nicely attribute this behavior, to sort of tuck myself away inside my shell, to being born under the sign of Cancer — the symbol for Cancer, of course, is the crab — and after spending many an afternoon tide pooling with my wife and son, flipping rocks along the shallow shoreline out at Lynch Park in Beverly among other beautiful Atlantic coastline seaside retreats, i’ve developed an observational understanding of not only the ‘tough, outer exterior’ of the crab and the notion of ‘crabbiness’ that might be somewhat symbolically mapped to the drastic shift in moodswings i experience on a fairly regular cycle, but i also now better ‘get‘ how these little pinchy critters live — tucking themselves away, a bit under the sand or between the rocks as the tide ebbs and flows — its an interesting lifestyle to study and reflect upon, especially knowing that there are definitely some similarities between my own behavior and that of these amazing little moody crustacea;
  5. i guess i’ve veered away from exploring why the term ‘streams‘ so nicely captures the nature of my work and certain categories of recurring episodes in my work — this last enumerated bullet point, to get back to the concept of these streams of subconscia, pertains to the rather interesting evolution within certain streams of my work — as i tend to, at times, act more like a chess player than an artist, as i move and follow both the journey of certain objects and installations from literally geopolitical ‘place to place’ as well as the state of its existence into the next, and sometimes even beyond itself out into the metaphorical afterlife of the piece or its sub-componenture

today’s update on the information kiosk i purchased from Border’s Bookstores prior to the closing of the bookseller chain brings us just a few yards away from where it previously resided over the last 6 to 9 months or so — i don’t think this will be its final destination, by any means, however, i can see an interesting new stage in the piece’s evolution coming together in my mind’s eye

i original purchased the kiosk to build out a prototype for my Laugh Observation Library back at DMI @ MassArt — the LOL included a bookcase collection of 100 bottles containing a variety laughter samples per bottle along with this oddly orange information booth housing a laughScan Station to actually activate each sample for further faux-scientific research into humor and the human phenomena behind laughter

the original and only installation of the Laugh Observation Library appeared in The Pooka Lounge in Bakalar Gallery at MassArt as part of forensicEvidence — the name of my final showcase of work in the 2011 MassArt Thesis Show from my DMI @ MassArt experience

in retrospect the statement that my micro-installment made perfectly fit the bill regarding my discoveries around both MassArt and gallery exhibition in general — and this particular piece, although not exactly aesthetically matching the clinically sterile environment of a traditional scientific laboratory setting, especially that of a forensic investigation crime lab, really seemed to appropriately comment on my personal feelings regarding what Brian O’Doherty describes as the ‘white cube‘ controlled context of the gallery space associated with High Art

in fact, this installation and my personal aesthetic not only provided a silent and polite, subtle sociological commentary on both Art and Science as rather haughty professions, but the rather organic, make-shift style of my work also appropriately mocked the institutionalized aspects of high formality associated with not only Art and Science, but even with Design itself for encouraging a somewhat exclusive attitude within its highest of the high socio-professional, pseudo-political circles

the pieces i presented in forensicEvidence were the dead remains from my work at MassArt — the physical evidence of my work, but also of the pretend criminal activity i either partook in or witnessed while researching and working on my art at MassArt — now, of course, art-making is not exactly a criminal activity, although sometimes it can feel like such an endeavor when living and working outside of the inner protected sanctum of academia and its related artedness, but in some ways i felt like i definitely witnessed what i came to call ‘Crimes Against Creativity‘ — i won’t elaborate too, too much here on these crimes i witnessed, but i definitely felt a bit disappointed in some of the people and vibes i encountered while working toward my graduate degree at MassArt and unfortunately these were events, policies and behaviors that i will not soon forget and nor would i ever expect an institution of higher learning to simply grin and bear without pursuing some follow-up activity to properly set the record straight and rectify unacceptable, malicious and ignorant behavior

… anyhow …

following forensicEvidence — the kiosk remained in the back of my truck, nicely sheltered from the elements, but definitely getting in the way of any sane semblance of life

a month or so after i took the information booth out of my truck and left it at the head of my driveway — although a bit silly-looking in its now more ‘natural’ surroundings in this highly wooded area of Boxford, i actually loved seeing this ugly, orange desk-like fixture from a typically highly-corporate retail environment now planted in the midst of trees and lush, green ferns and other fertile elements of the great outdoors — and i was extremely happy not to have followed my original bad instinct to just leave the kiosk in a nearby cemetery { after, of course, taking some choice photodocumentation of this potentially-strange, satiric gravestone tribute to The Information Age — which would’ve certainly been bound to be an entirely illegal but hilarious act of vandalism or refuse disposal in the eyes of the court, i’m sure }

but now, many months later, after surviving an Autumn, Winter and Springtime out in the driveway, i decided to drag the information kiosk up the steps into our backyard and set it out just at the edge of our deck

here i hope to festively decorate the kiosk with some simple crushed stone around its base — maybe arranging some beautiful potted plants on the tabletop and around its stable and heavy periphery — perhaps this Summer and into the Fall, this will be our funerary preparations for the kiosk before finally allowing myself to emotionally let go of a piece that never quite got beyond the prototypic stage — this might be a truly wonderful way to commemorate the short lifespan of this mysterious object that i’ve carried around with me from place to place, an object that has come to symbolize the weight of the personal information we carry around with us in life

its time for me to prepare

these are the last few months i will live with this bizarre physical manifestation of my memories, feelings and unnecessarily burdensome set of heavy experiences i still find myself hanging onto

i will be certain to document these last arrangements i make with the kiosk — i hope to focus on growing something positive and beautiful on, around and through the information booth — to evolve some of the confounded emotions and energies that remain into / toward a blossoming garden of new vegetal information for further maturation and growth and positive seed for the future

A culture of curation

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PHOTO TAGLINE: the original cover and title concept as designed, developed and implemented by the Bureau of cyberSurreal investigation

one of the 4 streams of my design and art research and work included in my thesis from back at Dynamic Media Institute at Massachusetts College of Art and Design touched upon my curation &/or co-curation and involvement in several gallery exhibitions — putting together these shows helped forge and fulfill some personal dreams for me as inspired by the inclusive, immersive and collaborative, interdisciplinary spirit of the ArtRages events frequently put on by Mobius Artists Group in Boston as well as other performance and music-oriented, multi-act shows in the area like: rösS Hamlin’s OpeNFauceT Productions; David Wengertzman’s Digital Cabaret series; Burlesque Revival Association; Leah Callahan’s Les Cabaret des Enfants Terribles; Chris Mascara’s Scara’s Night Out; and The Steamy Bohemians’ Jerkus Circus

anyhow — its fun to watch how influence and inspiration flows within and across various communities over time — and its equally interesting to see the evolution of ideas as they branch and grow and move along waves of people and places

after starting grad school at MassArt in 2008 and poking around campus and the community there i soon discovered that grad students could reserve Doran Gallery to curate shows and exhibit work

i took the dream-like inspiration from these past shows and events that i’ve held near and dear to my heart and brought the collaborative and celebratory spirit i found in them to my work and research from ‘stream 3: art shows, a streaming cycle of’ from my thesis, confounded: future fetish design performance for human advocacy — and in retrospect the shows i am extremely proud of the shows i dreamt up and put on and love the collaborations and event-based shows that blossomed from this fertile garden of amazing Boston show history to pick from as my inspiration

prior to my first curatorial effort at MassArt — American Cheese: an introspectionDMI MassArt colleagues Colin Owens and Dennis Ludvino curated several shows out at Doran that helped pave the way for the series of further student-run design curation that seems to have nicely inspired a long legacy of gallery exhibitions and event curation at Dynamic Media Institute

by starting up the efforts to officially catalog and celebrate DMI’s ASCii, if /then and Inter-Akt exhibitions at Doran Gallery i hope to help document and commemorate some of the early history of our show culture at MassArt’s graduate design program — i know these shows inspired me with an excited sense of the interdisciplinary and immersive experience of interacting with functional, living and working design prototypes in a gallery setting — certain boundaries of High Art exclusivity seemed to instantly break down with the inclusion of various inputs and outputs and the participatory invitation to the gallerygoer to actually touch and interact with the pieces on display in the gallery setting — the vibrant din of sound and conversation filled the room with enthusiastic conjecture about what the artwork ‘does’ in its clever, premeditated ‘playing’ with its audience

the feeling of these shows immediately pulsed in a far more alive way than the standard trip to the MFA ever conveyed to me — the work on display in this student gallery interacted with the gallery participants { no longer mere passive viewers } to meet them halfway in any interpretation of the artists’ intentions behind each piece

i hope to respectfully document these amazing early DMI shows out at MassArt with my efforts to write and composite the book A culture of curation

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coming, to a theatre near you

as an avid collaborator — and relentlessly sillyman and fool — my good fortune dropped me into the project work of Christopher Kentley Field back at MassArt’s relatively underground and superCool design graduate program Dynamic Media Institute

i mean, its like i had no shame at all when i take a retrospective egoSurfing search of love down interactive, online memory lane, ya know? looks like i’d do just about anything to ‘earn’ a graduate degree, ya know?

anyhow, Chris got the like of Andrew Ellis, myself and some even cooler people together to put together this excerpted short from a feature film idea that Chris had written prior to coming to DMI — see what you think — i mean, i’m pretty proud of how it came out despite the fact that i’m playing a part that seems way too naturally-acted by me — yep, that’s right, folks, i’m basically a washed-up, old, homeless-like dude on the Boston T — a real flattering way to put myself ‘out there’ as an actor, right?

anyhow, here’s the clip ‘Deadbeat’ courtesy of Christopher K Field and Vimeo — enjoy! ;]

Deadbeat (first cut) from Christopher Field on Vimeo.

mediaLuscious Design + Art Review

i just recently finished editing up the official exhibition catalog for mediaLuscious Design + Art Review — thanks to everyone for not only showing your work and participating in such an amazing gallery exhibition, but for also patiently putting up with my random email requests for photos, writings, input and feedback over the last few weeks

i have to say — this is probably the best book i’ve put together to-date, much better-looking in my mind’s eye than my own thesis even, which can probably be contributed to the fact that this project of capturing the spirit, energy, community and fun of this show was done for DMI and The DMI Family moreso than myself

anyhow, after a few more tweaks here ‘n there, i will be sure to post this up to Blurb and get a print proof to deliberate — and then and only then the book will be open for more public consumption via Blurb, ISSUU or wherever

[: what a show :]

storyFirst

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as with most of the concepts i come up with — i am flooded with ideas, raw direction, so much intent, and then i typically register a domain name, attempt designing the first iteration of a logo and put together a landing page to claim my new turf

i equate it to the modernday animal domination of mental property on the subconscious market

sometimes the investment is well worth it and the page i create blossoms into a blog or smallish web site — the initial concept evolves and moves, it comes alive either through further visual thinking or through writing down my near-daily thoughts on that particular and typically invented subject

at other times i realize my property purchase is a fixer upper or maybe a subtle spin-off of someone else’s idea, and i either work on it or i don’t, it becomes a dead end of the interwebz or a tiny root-like germinated seed of an idea in slow motion, not fully developed but just waiting to grow { but in dire need of food, water, soil and sun }

the term or phraseology storyFirst originates from Dynamic Media Institute at Massachusetts College of Art and Design

i really don’t know yet where i am taking this idea, but here’s the gist and the backStory for storyFirst

Jan Kubasiewicz { sometimes known as Jan Kuba } developed an assignment as an improvisational evolution of work from previous weeks in the DMI Course Design for Motion, Time and Sound — in this week’s workshop session, our teams were to take the work done to-date and start up again from scratch, focusing on putting the story first this time

what’s your story? was also a question i recall Jan asking me several times at reviews each semester — he wasn’t really looking to string my projects together in a more cohesive manner so much as he was trying to figure out why anyone should give a shit about my project work, my research and ultimately my design

and this became a very important way of looking at the entire body of my work, at examining my process, the materials i choose to work with and the very reason why i research using both critical reading and visual design methodologies to actively understand my terrain

i think i registered the domain name for storyFirst around the time that Joe Liberty, Andrew Ellis and i collaboratively designed and fabricated the embeddedStory System for MassArt Made — i think i understood back then on some sort of subconscious level how important story was to my work and to my research in cyberSurrealism

but it wasn’t until i read Luke Wrobelewski’s recent book Mobile First that i felt the full-on inspiration to write a book about using story to drive design in a new way — i want to use story as a means to drive my professional design work and also a means to design and redesign my life { and the lives of others }

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now, i’ll be the first to admit { since we’re in a safe place here and i know you won’t just give away my little secret to just anyone, right? }, i tend to have issues with figures of authority — its almost a built-in mechanism, something i’ve only discovered through deep psychotherapy and self-reflection — i know that my satiric and humorous demeanor, my uncanny ability to ‘make fun’ out of just about anything, literally comes with severely scrutinizing the philosophies and actions of others and then trying to articulate what i honestly think and feel about well-established and revered pillars of practice and thinking

but i want this project, as much as it is inspired by my gut negative reaction to the Mobile First mantra and movement, i want storyFirst to become something of its own — i value some but not all of the thought that was put into Mobile First, i don’t necessarily believe its as practical and realistic a methodology as its advertised to be { i mean, how many clients can you convince to restart everything with a mobile experience as the filter to every single design decision you’re going to make across every extension and experience related to the brand of an organization? are corporations even that unified and organized to begin with to get THAT much buy-in and work in some harmonious, collaborative way to actually go Mobile First everytime? } — i don’t even think my most recent thinking about storyFirst benefits clients, prospects and corporations as much as i hope to benefit real people, and specifically designers

i believe that people — as natural human organisms — always strive to make meaning in the world — in fact, i believe that meaning itself doesn’t actually exist on its own in any way and that people, families, villages, societies and ultimately the symbiotic entirety of our macro-organic civilization create fictions and fact and rules around what these meanings are all about

we own a personal story,everyone of us — we can tell stories from memories, from episodes of our past and bring those stories back to life in conversation, in photographs, in dynamic media, in dance — and then we can imagine stories for ourselves and others, we can project what we think our lives can be or we can also dream up what we actually want our lives to be and then we can tell that story to ourselves and others — and then through user-centered design processes, confounded and delightfully weaved into the fabric of storytelling and retelling and actively pursuing these stories we create, we can design our lives — as individuals, as families, as villages, and as a global society

a little utopian, i know — but unless we strive for the impossible we will never achieve the dream

we may fail, and i believe right now we live in a time that manifests far more of a distopian twist on the original promises made by dreamers of progress and technology from the 1940s, 50s and 60s — but we need to follow the story, we need to follow the story a LOT more carefully and adhere to the benefits originally enmeshed with the original stories

i hope i can do this idea justice — i hope i can adequately tell the story i envision behind putting storyFirst in design and in life

 

almost there

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after another semi-hectic but productive weekend of writing, designing, editing, refining, thinking, reflecting, analyzing, fermenting — just about doing everything but sleeping — i am almost there, nearly done with my thesis for defense at Dynamic Media Institute at Massachusetts College of Art and Design

its been an amazing 3 and a half years — and looking over the book i’m astounded at how much work i got done in the program

and what’s funny, too, is the fact that i only now seem to fully understand the kind of games i play in my the majority of my design and creative processes

i’ll present the material from my book — aptly titled confounded — future fetish design performance for human advocacy — but i feel that only in the last 2 weeks have i truly whittled away all the extra conceptual baggage i’ve collected over the last few years to really pull it down to its solid core

anyhow, i will probably be back to blogging in some capacity now that i’m approaching the end

and i will probably write more about this core design principle that resides at the heart of my personal processes

i think this is gonna be fun :]

recent developments | open container | laugh institute

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i need to run into MassArt early today — got to station myself for a day of Design for a client while also splintering myself off to accomplish a variety of important tasks that add up to some part + portion of my near-future life

don’t have a ton of time to put this ‘out there’, but besides my client work i am mostly focused on putting together 2 shows right now

the first — fauxShow — goes down on Saturday, April 23rd { yep, that’s the veryNight before Easter, purposely planned as the perfectly symbollic inBetween day in certain Biblical terms, right? the day that Jesus Christ Himself, according to the legend, was a little MIA — somewhere between a moved rock + a hard place — somewhere between death by crucifixion + resurrection — and this is why, in less ambitious terms at that, that i picked this date for the fauxShow — that + it coincided with the veryBeginnings of this year’s amazing Boston Cyberarts Festival } — i’ve enlisted the artists + artwork + now its just a matter of putting on a good show { which seems to come quite naturally, thank you }

the second — forensicEvidence — goes down on Tuesday, May 17th at The Bakalar Gallery at MassArt — this is basically my little thesis show — a show within a show, sort of parasitic in many ways, right? { although i’m not quite sure yet, perhaps its symbiotic, but it just doesn’t feel that way num, num } — i’ll blog more on that later, i’m sure … but for now let the record state that Carol has been helping me with the bottles for my pre-mythology-building + now quite conceptually infamous excerpt from what i am now rebranding as ‘a scene from laugh institute’ { website to come, domain already registered, thank you } — a collection of bottles, bottles of contained laughter, laughter that the viewer-participant helps release + pseudoScientifically analyze — and this is just one of several ‘exhibits’ on the list of collected evidence at my microCurated contribution to MFA Thesis Show 2011 { Show III } — i hope to see you there ;]

i was lucky enough last night to find a bit of processing code on an open wetware site ‘out there’ after hours + hours of research into latent + emotive telepathic communication using the arduino … a bit more difficult to find than some of the open source code that so many gracious folks share out on sites like instructables + dorkbots, but still well-worth the challenge

after really digging into the code a bit, hooking my arduino up to the MacBook Pro, uploading the program to the nifty little microprocessor that could + quick insertion of the psychotronic implants using carefully sterilized common sewing needles, Carol + i were able to transfer thoughts + feelings back + forth from across the room in relative real-time … pretty amazing stuff … we gave each other some simple commands, making each other reach up or down, turn around, wink … anything to quickly + visually confirm to each other that our digitally implemented experiment in clairvoyance was actually working

at a certain point i left the house + took a drive down to the local Friendly’s … walking up to the ice cream take-out counter, i tried tuning into Carol’s mind frequencies + quite confidently placed our order, waited the 15 to 20 minutes or so, + made the drive back home … at this point i can report back that our testing resulted in a bit of a miss due to the distance when applied to our synthetic telepathy … i got the entire order almost right, i just forgot to order the extra nuts + chocolate jimmies on Carol’s Jim Dandy … a minor faux pas, i know … but still enough to get me delving back into what code snippets i can further research online

introducing Total eXperience Design { aka TXD }

TXD y'alL, created with love by the cSi

what’s the big idea

as part of my studies in communication design and dynamic media at The Dynamic Media institute at MassArt in Boston i spent the best part of the first year in the program exploring and rediscovering a lot of subject matter i am particularly passionate about … the second semester included a continuation of The DMI’s ‘Design Seminar’ … and in this course my classmates and i got to use mindmapping, automatic writing and other techniques to delve into the realms we might consider as the focus for our eventual thesis work in design

the program is utterly amazing … and i highly recommend anyone that is truly interested in current trends in technology, communication, expressive arts and creativity and the future of humanity come to the program and at least audit a course … i’m sure that if you stop in you will witness something that you may not find anywhere else in the world … an international and interdisciplinary union of personality and expertise all brought together for the sole purpose of contributing to the future … contributing to the future of design thought and media experience

of course, this hubPage is not an advertisement for the program … i am just excited about the coursework and it is only through my own participation that i bumped across this theory … the theory that serves as the primary focus of this hubPage | blog | what have you

and that focus, my friends, is the concept of Total eXperience Design

so, for now … more digression and background on my studies … only a slight delay ( be patient ), i promise

back to Design Seminar 2 … as part of the coursework w/ DS2 the entire class participated in a community blog to explore areas of interest and help each of us discover our passions in this space … w/ each new blogPost, students were then expected to make comments on each other’s writings … and the funny thing that came out of that particular part of the exercise, at least for me, was each comment i posted, each attempt i made to give my own perspective to someone else’s perspective … each comment seemed to help both parties involved … commenting helped me deepen and clarify my own thoughts as well as offer up some valuable thought and consideration for my classmate … a truly valuable and unique exercise in community, thinking and sharing

the results of my second semester … well, i developed a preliminary thesis proposal … or i almost developed a preliminary thesis proposal … i think that my final ( or nearFinal ) presentation just put a LOT of ideas ‘out there’ … i was concerned about the loss of texture as we move from media in realSpace into increasingly more virtual expressive spaces …

i also seemed very curious about the areas between each artform or each realm of design communication ( some might call these channels ) and i called this betweenSpace

translation, as somewhat related to the loss of texture through virtualization, but more importantly, literal translation and the gigantic and ofttimes humorous, disservice word-to-word machine-like translation can do for language, this was also important to me and my thesis … you cannot truly translate a poem, right? something gets lost … either the rhythm, the nonsense, some of the meaning, i mean … there are good translations of a poem on the page, i’m sure … but no matter what it seems we lose something along the way ( and that might be poetic texture ) … i would advocate for interpretation over translation any day a the week …watching the TED Talk by Evelyn Glennie ‘How to listen to music with your whole body’ incredibly demonstrates, at one point, the important human difference between translation and interpretation … i hope to promote interpretation and to ridicule mere, robotic translation through some of my work

and i also knew that i was interested in doing unusual things with technology … that i wanted to create experiences that would make people question things or wonder if the experience they just had could even have been real

in some of my last slides … the last points of my final presentation summarized the key points in my areas of interest … and in the mix was the term ‘cyberSurreal’ … the professor leading the class ( and the program ) Jan Kubasiewicz asked if the term cyberSurreal was my own invention, and frankly, i am not sure where it came from ( i had, in fact, just invented this term as i frequently mash words together w/ a little camelCasing due to my exposure and practice with code ), but as soon as he began to ask everything seemed to make sense

i think i needed to give myself permission … it took me a year to unwind from the kind of corporate containership my professional existence shackled to me for years … i have had to live as a man in pieces for more than a decade … someone that needed to, for survival in an office ( of all places ) setting, someone that needed to sequester huge chunks of important stuff away because the establishment, the cSuite, whatever you want to call it, finds the real me ( the entire bag of thought ) a little too scary for the workplace … i don’t know, it could be my own doing really … i could be assuming that the whole package is ‘too much’ for the workplace … but i don’t think i imposed these silos upon myself … this siloing …

so it took me a year to admit to myself i was interested in cyberSurrealism … the extension of the original movement of Surrealism and all of its predecessing and postdecessing movements back and forth, into and out of the virutal and actual systems we all must live with, in, around … with at least part of cyberSurrealism i want to explore life as a living prototype … a sort of found prototype … as a performer ( and as a world citizen that needs to live in this world we were given … this hand-me-down world ) i will become a sort of usability practitioner of the world and its many systems as a found, living prototype … and from here on in it is my job to test the system and find ways to improve it

a more grand way of saying this is … through the international movement of cyberSurrealism i will act as a usability practitioner to test the world as a found, living prototype and then find areas of potential improvement and suggest ways to change the world … i hope to suggest unusual ways of solving huge problems by looking at things from a slightly different angle ( as influenced by our ‘Murray’ project in Design Studio 2 with Joseph Quackenbush,see the New Yorker article ‘Million Dollar Murray’ by Malcolm ‘Tipping Point’ Gladwell ) or by using the betweenSpace as a place of leverage … and, from a more Surreal standpoint and one that may be more literary or poetic, i am seeking poetic justice in the world through my research, prototyping and exploration of these concepts … i hope to live my life as much like a poem personified as Billy Barnum does … to seek those moments of poetry that cannot be merely translated or explained but can only be appreciated through living, through witnessing, through direct experience of that poetic moment

and that lead us to Total eXperience Design

i have many theories brewing about this topic of Total eXperience Design … i heard an excellent recent talk about multi-channel marketing campaigns, which seems to potentially be one flavor of what i am proposing to the world … but TXD is a bit different, especially when looked at through the lens of cyberSurrealism

based on Wagner’s concepts of gesamtkunstwerk or ‘The Total Artwork’Total eXperience Design would take a user-centered set of considerations ( maybe even a UCD approach, but it might depend on the piece ) to design everything … the entire experience … to take all sense into consideration … to take the temporal nature of the particular piece into consideration … to think about the impression the piece leaves w/ the listener | viewer | participant … the TXD aftertaste, if you will … and to think about the artifacts or take-aways that both the user and the world will have following the existence of the TXD piece in question or on display

how many times … how many times have i been to a performance, seen incredible work, live sound and theatricality … event-based experience … and then, in the end, the piece unintentionally ( without TXD consideration ) lives on only in the mind ( and conversation ) of the audience … in other words, adequate and important documentation and deliverables were never considered … the focus is so much on getting up on stage, using this or that technology, wearing this or that article of clothing, and yet there is no video or audio capture of the event to help the people of the future ( or even of the present ) understand or see the vision you created

if this were intentionally part of the plan, cool … not a big deal to document a rock show, perhaps … and that is fine … we can’t have a screenCapture of every single moment in lifenow, can we?

but we should at least, as artists and designers, consider the afterlife of a project or event … is there an item we would want to give the viewer | participant to help them better understand the intended meaning of the piece? to understand it after the show, after the opening? or to maybe read a year from now and in deeper yet delayed reflection suddenly understand the work in a different light?

or maybe it is what it is and that’s that … that would be fine as well … just be considerate … consider the audience, the participant, the viewer, the user, the audience … and think about what you would want them to say, how you want them to talk about your work, how you hope they understand and speak about the content from a variety of levels

but we can think about TXD as gesamtkunstwerk augmented by the latest art and technology movements

TXD = g+DM ( gesamtkunstwerk + dynamic media )

these are my preliminary ideas about Total eXperience Design

{ original post on the official TXD HubPage }