Category Archives: exchange

Meeting Santana

santana

I just connected with Santana on LinkedIn

I couldn’t believe he reached out to me like that — so totally amazing, right?

I mean, its not Carlos Santana, of course — its Henderson Santana

I don’t really actually know Henderson Santana IRL { that’s ‘in real life‘ for those not familiar with internet slangology ;] } — like, we’ve never actually met face-to-face or anything, or even virtually now that I think of it

This makes me pause and wonder a bit …

Am I too friendly on social media? Is it wrong or strange to connect randomly like this in an online and public forum like this ( and other ) social web experience prior to actually knowing a person and how they might influence my personal brand, among other potential ripple effects to my online identity? Do I take my social presence across multiple SM properties too lightly? Do I come across as I too playful and too casual online? Do others perceive me as unprofessional or inappropriate by my accepting a request like this to connect upon a cold and seemingly random invitation sent by a virtual ( and also real ) stranger that lives somewhere in the world on the other side of my computer monitor?

All I know is it frikkin’ Friday y’alL — enough with The Spanish Inquisition here, right? — who cares? — I’m here to have fun, get some rawkin’ creative work done, and to just play and discover the rules through experimental, semi-naïve doing — if Henderson or Carlos or any other of the mere instant acquaintances start to even feel toxic via Social, there’s an amazing click or tap I can access to cut ’em away — or better yet, I could interact a bit and find out what the strange behavior’s all about, when and if it even happens at all

but, up front — I give people the benefit of the doubt for a bit up-front and figure it all out as I go along — why over-stress about this shit, right? — i mean its just Social ;]

on Turing

 

turing

and now … getting back to The Turing Test

lately my thoughts return, once again, to Alan Turing and the infamous Turing Test he conducted pertaining to machine intelligence, or better stated, pertaining to our human perceptions, beliefs and gullibility surrounding the technologies we create

the original goal of The Turing Test was to test ‘a machine’s ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human’

however, based on this goal in relation to the actual methodologies and approach used by Turing, we can see a certain strange perversion didn’t necessarily shed any direct light on or prove anything at all remotely about a machine’s ability to exhibit intelligent behavior but instead used a trick in the form of a hidden human agent cleverly disguised as the computing machine to simulate varying degrees of intelligence along the machine to human intelligence spectrum 

at this time in history we may want to re-examine how we measure for intelligence — both machine and human intelligence

our standards of human language — especially machine-mediated, near-human language of social communication through the screen — have sufficiently changed over the course of several decades

and we need to keep in mind that the standards of human language vary significantly as we examine our communications as delivered through different mediums — for instance, human language in classic literature varies tremendously from the way we text each other via SMS; email communications — in regards to content, purpose and language structure — differ from the way we converse through social media as well as the way we communicate face-to-face IRL { the TLA for ‘In Real Life’ }; and so on

what if we considered testing ‘a machine’s ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human’ by utilizing different forms of human communication exchange?

for instance, what if we looked at machine intelligence through the lens of humor and laughter?

Funny-robot

could a computing machine perform a successful set of stand up comedy in front of a live, human audience? can a computing robotic device actually make us laugh through comedy? not just by delivering jokes and schtick as written and honed through a human comedy author, mind you, but by cleverly crafting its own comedic material through whatever embedded intelligence-derived writing algorithms its programmed with, and then by delivering that material live, onstage?

and — from the other perspective — can our computing technologies in 2014 detect and respond to a human-delivered set of stand-up comedy through genuine laughter?

my questions here — just to clarify — challenge our current notions of machine intelligence by proposing we conduct the testing using actual machines, not just simulations of machine intelligence

let’s not fake it to make it here when it comes to our measure of intelligence — let’s avoid any sense of a mere simulation of intelligence by leveraging the state of our technologies as they exist today, ‘as is’

unfortunately i’m not the person to actually design, develop and build the actual technological objects needed to conduct these experiments — i’m just not technically proficient enough to produce an intelligent-enough robotic stand-up / humor / laughing machine to properly conduct the testing as i imagine it would need to be

but my hypothesis goes something like this:

the technologies we create will never be smart enough to deliver a successful set of stand-up comedy to a live, human audience — the content of the material would miss the mark and the delivery would be too awkward and off to get people to feel any amount of the sense of mirth needed to provoke genuine, human laughter

not only would a robotic stand-up act not produce laughter — in an even worse way such an act would most likely, instead, create an atmosphere of strangeness, this uncanny valley effect as defined and described by Masahiro Mori — the performance would feel downright creepy to people and would actually start to effect our human perceptions and our overall experience of the space and place of The Comedy Club as a familiar and funny scenario

i also do not believe our current technologies could be successfully programmed to behave in a smart enough manner onstage to improvise in the way a stand-up does on a nightly, performance-by-performance basis — a robot, for instance, might not be able to read the audience to gauge how they’re receiving the material, to see if they’re being funny enough to proceed with further material ‘as previously planned’ or to, perhaps, switch up to a different branch of jokes and storytelling based upon both an audience’s laughter and the general human feel of the room 

and then — when going in the other direction — when asking whether or not a robot or other computing machine could identify something as funny and then laugh in a natural, human way at the comedy or humor that typical inspires our human laughter — this, to me, is a no brainer

there’s just no way

in fact, we would be tripping into the same uncanny valley every step of the way — it might, perhaps, even be a far deeper fall into an unfathomable abyss of uncanniness

we can look to the dinner scene from Kubrick and Spielberg’s film A.I. Artificial Intelligence as the speculative example of what might actually happen when a robotic being encounters a humorous situation

sam_robards_haley_joel_osment_frances_o_connor_a.i._artificial_intelligence_001

as a robotic boy, David sits at the dinner table with his new adoptive parents — as his parents Monica and Henry Swinton eat and drink their meal, David imitates the act of eating and drinking since he himself does not actually need food-based sustenance to live — after some silent tension at the dinner table, David breaks out into a crazy fit of laughter that quite literally scares the shit out of the Swintons — and then, following the initial scary outburst of laughter, the entire family exchanges more laughter around the dinner table

the entire scene makes no sense at all from a purely human perspective, but we see how a robot might misinterpret the tension in the room as potential humor to laugh about — here, for some strange reason, the laughter of the robotic boy, succeeds in making his human parents laugh — his laughter somehow becomes contagious for them, infectious, and they join in — but even then, the shared social sense of human laughter still contains a sour uncanniness, there is still some tense pressure residing in the room

 

so, on that note:

is there anyone that might be up to the challenge? who here on the interwebz can build a robot or other technology that could potentially make a human audience genuinely laugh?

and, could you also build out its amazing technologically-based counterpart as well? a robot that can detect and actually laugh in a human, natural way to human-delivered stand-up comedy?

do you submit to my challenge?

do you even dare?

does your dog bite?

peterSellers

sometimes i feel a lot like a human, wetware mash-up between Larry David and Peter Seller’s version of Inspector Clouseau from Blake Edward’s Pink Panther films of the 1970s and beyond

i always feel like that dream we all have where we’re walking around in a very familiar place but you know that you need to hide away for some reason — maybe you’re at school or at work or at a club or restaurant or something, but you’re overwhelmed with embarrassment and the need to hide yourself away — its only at about three quarters of the way through the dream that you realize that you’re ashamed and hiding all because you don’t have any pants on — hell, you don’t even have under garments on for that matter, and even though nobody seems to even notice you just know that you need to keep a low profile and sneak around until you can find something to cover your naked genitals and ass with

bumbling — i’m constantly bumbling

i mean — let’s say i get up and i’m in a hurry and i slide my jacket on, put my laptop bag over my shoulders, grab my coffee and water bottle and start to head out the door and then fwoOoOOop! — somehow the strap on my bag or a pocket on my jacket loops around the door handle and i’m yanked back into my ungraceful, clumsy reality again

i seem to have a bad relationship with inanimate objects

and i seem to get myself into probably just as many awkward and painful social scenarios as Larry David gets himself into on the show Curb Your Enthusiasm

its just not usually that funny to me in the moment — it only seems to grow into something of a funny story as my temporal distance from the immediate fumbling moments recede into the nebulous past

what’s kind of interesting and funny to me in thinking back to Seller’s Clouseau right now is a certain para-cosmological and symbolic connection i might have subconsciously made to a similarly hilarious character that can be watched on an almost nightly basis in our current television mass media substreaming archetype generation machine

and i think you know exactly who i’m talkin’ ’bout here Willis

that’s right — its none other than … dun dun duhhhhh!

Horatio P Caine

38587062-horatioCaine

when you watch an episode of CSI Miami, you know you’re supposed to take Horatio Caine dead serious — there’s this almost over-the-top ridiculousness to David Caruso’s delivery as Caine — its bad acting at its best

Caruso’s over-tense, tough as nails style of hard-guy cliché muttering at the scene of the crime actually becomes the perfect comedic counterpoint to the world of drug dealing and wheeling, murder and dark crime sizzling up from the heat of downtrodden, criminal Miami — and as unintentional as the humor may be, its a rather brilliantly clumsy-confident portrayal that truly brightens my nights when and if i get myself into a CSI jag to piss my time away

Horatio Caine almost comes across as the Anti-Clouseau in many respects, or at least that’s what i gather as the intention behind the writing and direction for CSI Miami — investigation mistakes for Caine have a far less light-hearted set of consequences than those made by Clouseau in a movie like A Shot in the Dark — you can feel that the character of Horatio Caine is supposed to come across as dark, troubled and mysterious as Tim Burton’s Bruce Wayne in 1989 Batman, but the delivery goes way too far and the result then turns into far more of a farce than anything — and for this reason, as much as Caine and Clouseau are bi-polar opposites on the spectrum of hard-assed smoothness and emotionality, i feel their intrinsically connected on a pseudo-psychic level of the collective subconscious

the dog that Horatio Caine might pet in Miami would surely bite,
but it would most likely actually be Caine’s dog

lead-m_1679122a

a return to Turing ::..

Pilot-Ace1

i just took a look back at my very first post to this blog, and there are some rather interesting aspects to it that seem to hit right at the core of what i’m most concerned about as a transitional

looks like i wrote it at the very beginning of my graduate research and work through Dynamic Media Institute @ Massachusetts College of Art — it must’ve been one of the first weeks of class and we were looking at The Turing Test as part of our weekly readings and in-class discussions

Wikipedia describes Alan Mathison Turing as:

a British mathematician, logiciancryptanalyst, philosopher, computer scientist, mathematical biologist, and marathon and ultra distance runner

and as one of the founding fathers of computer science he seemed to be a natural-born philosopher, intrigued with not only the vast power and potentials our computing machines would afford to all of humanity, but also, interestingly enough, really beautifully aware of the intrinsic ethical matters embedded directly in the extra-human capabilities of these wonderous new machines

alan turing

With his test, Turing asks us:

Can we create a machine with interaction capabilities that would trick us into thinking it is, in fact, human?

And a means to see if it were, in fact, possible to trick us, Alan set up a little trick through simulation — a psychological experiment, if you will, whereby he simulated a conversational machine vis-à-vis a bit of theatric and nearly-prankish Allen Funtery

i’m not going to get into providing a full description of the actual Turing Test here in this blogPost, feel free to read some surface material about the test on Wikipedia — for me, the most important challenge i would like to present is the fundamental modernday irrelevance of The Turing Test

i’ve conducted a LOT of experiments over the years that implemented technology and even, more often than not, simulated technologies that i am simply not expert enough to program at this point in my coding abilities, and i can confidently report that the truth of the matter is that people are rather easy to trick — and they are not at all fascinated by what it might mean to be human anymore, which is a bit unfortunate and disappointing — but, instead, they are fascinated, almost mesmerized, by what we can accomplish with our technologies and they are willing to believe that even the most absurdly superhuman, unprogrammable interactions and intelligences can actually be designed, developed and embedded in the digital-machine experiences we create

now these are very vast and general oversimplified conclusions derived from some rather silly, gallery-based prototypes and experiments i’ve set up over the course of my curatorial career while working through DMI — but i’ve seen the dynamics between some very smart people and some very dumb prototypes and i seemed to always come away surprised, delighted and simultaneously disappointed in how easy it was to simulate and trick a gallerygoing audience into believing what they experienced was actually a computer application built on database, algorithm, interface, interaction, sensors and, ultimately, the magic of human ingenuity through programming

at this point i suggest we take a look at the flip-paradigm of The Turing Test, following the good example presented in this quote from a very famous, if not infamous, psychologist:

“The real problem is not whether machines think
but whether men do.”
B.F. Skinner

Hey, keep your hands off my chicken!

i don’t think we should care about tricking each other so much anymore — like i said, i think that’s rather easy to do most of the time — the biggest, best example of how easy it is to trick and even fully-influence people can be witnessed on a daily basis by simply turning on a television or listening to the radio and then witnessing how much personal opinion is shaped, formed and twisted by these outdated, mass media propaganda machines — even the internet, with all of its freer access to a broader set of information and opinions, tends to still feel a bit of information steering from the topics that come up on the first screen prior to driving the second screen in the modern American living room

i do not think that the original measures for the success of The Turing Trick still apply in this day and age — a recent report from The LA Times claims that a computer program actually did pass The Turing Test:

For the first time, a computer program has officially passed the Turing Test, which measures a machine’s ability to think for itself 

of course, the headline for this article indicates a bit of a trick behind the trick itself, right? the Times article, entitled, ‘Bot passes Turing Test; judges think it’s a 13-year-old boy,’ seems to vastly reduce the age of dialogic return in the simulated conversation to re-contextualize the ‘human’ aspect of the interaction — and so, at least from my perspective, the simulation need not feel as sophisticated and human as we once thought machine intelligence should be — in fact, the human age of the computer-conversant is now a teen that probably misspells words, if even using words in the English language at all, right? LOL … aight, TTYL ;]

but reducing the intelligence of the machine simulation of a human, this modern twist on The Turing Test seems to have increased the key performance indicator measures of success for the test itself

this raises some rather important and interesting questions

first off — what are we actually trying to test here? are we testing people? machines? our ability to program machines? our ability to trick people and their perceptions and beliefs about our intelligent machines?

second off — if we actually achieve the goals of the test — that is, if we can trick a person into thinking an interactive experience with a machine feels human { whatever that is } — what does that actually prove? how does that benefit actual people? or is that simply an implicit goal of computer scientists? to somehow trick people?

third off — isn’t it counterproductive to humanity and to human intelligence to have one of the ongoing side-project goals of computer science be based on a trick? as our machine intelligence supposedly grows, expands and extends on an exponential basis according to Moore’s Law, does it not somehow continue to sabotage and weaken actual, wetware, human intelligence?

 

UniversalTuringMachine7-4Rules_900

a little game

info_art

my art can sometimes feel a little ‘all over the place’

i don’t like to limit myself too, too much when it comes to my vehicles of expressive delivery — that combined with my natural tendency toward a scattered but exciting sense of ADHD plus my rather lengthy and continually-expanding collection of influences and inspirations makes for a rather eclectic body of work that i sometimes try to organize into threads or streams of my work

in my design thesis from Dynamic Media Institute, ‘confounded: future fetish design performance for human advocacy,’ i purposely chose the term ‘streams‘ for a few reasons:

  1. i feel like my subconscious is a far more present and powerful force in my creatively expressive, personal work;
  2. i enjoy following my subconscious — my streams of subconscious — to archeologically mine for the deeper, personally-symbolic inner significance that i’ve accumulated like a patina over the course of my life;
  3. i know that i naturally tend to bury certain emotions, memories and stories in the strange style that a chipmunk saves away little morsels for the long winter ahead — these might be feelings that are far too shocking and powerful for me to handle in any conscious manner in the current moments i am living in, and i am almost certain, for the most part, that a significant amount of people partake in this similar activity as a mere means of surviving the ‘day to day‘ dysfunction and chaos we all encounter along our life’s journeys;
  4. i also tend to hide away from time to time, sometimes for large spans of time, greatly depending upon my mood and certain life events — i can nicely attribute this behavior, to sort of tuck myself away inside my shell, to being born under the sign of Cancer — the symbol for Cancer, of course, is the crab — and after spending many an afternoon tide pooling with my wife and son, flipping rocks along the shallow shoreline out at Lynch Park in Beverly among other beautiful Atlantic coastline seaside retreats, i’ve developed an observational understanding of not only the ‘tough, outer exterior’ of the crab and the notion of ‘crabbiness’ that might be somewhat symbolically mapped to the drastic shift in moodswings i experience on a fairly regular cycle, but i also now better ‘get‘ how these little pinchy critters live — tucking themselves away, a bit under the sand or between the rocks as the tide ebbs and flows — its an interesting lifestyle to study and reflect upon, especially knowing that there are definitely some similarities between my own behavior and that of these amazing little moody crustacea;
  5. i guess i’ve veered away from exploring why the term ‘streams‘ so nicely captures the nature of my work and certain categories of recurring episodes in my work — this last enumerated bullet point, to get back to the concept of these streams of subconscia, pertains to the rather interesting evolution within certain streams of my work — as i tend to, at times, act more like a chess player than an artist, as i move and follow both the journey of certain objects and installations from literally geopolitical ‘place to place’ as well as the state of its existence into the next, and sometimes even beyond itself out into the metaphorical afterlife of the piece or its sub-componenture

today’s update on the information kiosk i purchased from Border’s Bookstores prior to the closing of the bookseller chain brings us just a few yards away from where it previously resided over the last 6 to 9 months or so — i don’t think this will be its final destination, by any means, however, i can see an interesting new stage in the piece’s evolution coming together in my mind’s eye

i original purchased the kiosk to build out a prototype for my Laugh Observation Library back at DMI @ MassArt — the LOL included a bookcase collection of 100 bottles containing a variety laughter samples per bottle along with this oddly orange information booth housing a laughScan Station to actually activate each sample for further faux-scientific research into humor and the human phenomena behind laughter

the original and only installation of the Laugh Observation Library appeared in The Pooka Lounge in Bakalar Gallery at MassArt as part of forensicEvidence — the name of my final showcase of work in the 2011 MassArt Thesis Show from my DMI @ MassArt experience

in retrospect the statement that my micro-installment made perfectly fit the bill regarding my discoveries around both MassArt and gallery exhibition in general — and this particular piece, although not exactly aesthetically matching the clinically sterile environment of a traditional scientific laboratory setting, especially that of a forensic investigation crime lab, really seemed to appropriately comment on my personal feelings regarding what Brian O’Doherty describes as the ‘white cube‘ controlled context of the gallery space associated with High Art

in fact, this installation and my personal aesthetic not only provided a silent and polite, subtle sociological commentary on both Art and Science as rather haughty professions, but the rather organic, make-shift style of my work also appropriately mocked the institutionalized aspects of high formality associated with not only Art and Science, but even with Design itself for encouraging a somewhat exclusive attitude within its highest of the high socio-professional, pseudo-political circles

the pieces i presented in forensicEvidence were the dead remains from my work at MassArt — the physical evidence of my work, but also of the pretend criminal activity i either partook in or witnessed while researching and working on my art at MassArt — now, of course, art-making is not exactly a criminal activity, although sometimes it can feel like such an endeavor when living and working outside of the inner protected sanctum of academia and its related artedness, but in some ways i felt like i definitely witnessed what i came to call ‘Crimes Against Creativity‘ — i won’t elaborate too, too much here on these crimes i witnessed, but i definitely felt a bit disappointed in some of the people and vibes i encountered while working toward my graduate degree at MassArt and unfortunately these were events, policies and behaviors that i will not soon forget and nor would i ever expect an institution of higher learning to simply grin and bear without pursuing some follow-up activity to properly set the record straight and rectify unacceptable, malicious and ignorant behavior

… anyhow …

following forensicEvidence — the kiosk remained in the back of my truck, nicely sheltered from the elements, but definitely getting in the way of any sane semblance of life

a month or so after i took the information booth out of my truck and left it at the head of my driveway — although a bit silly-looking in its now more ‘natural’ surroundings in this highly wooded area of Boxford, i actually loved seeing this ugly, orange desk-like fixture from a typically highly-corporate retail environment now planted in the midst of trees and lush, green ferns and other fertile elements of the great outdoors — and i was extremely happy not to have followed my original bad instinct to just leave the kiosk in a nearby cemetery { after, of course, taking some choice photodocumentation of this potentially-strange, satiric gravestone tribute to The Information Age — which would’ve certainly been bound to be an entirely illegal but hilarious act of vandalism or refuse disposal in the eyes of the court, i’m sure }

but now, many months later, after surviving an Autumn, Winter and Springtime out in the driveway, i decided to drag the information kiosk up the steps into our backyard and set it out just at the edge of our deck

here i hope to festively decorate the kiosk with some simple crushed stone around its base — maybe arranging some beautiful potted plants on the tabletop and around its stable and heavy periphery — perhaps this Summer and into the Fall, this will be our funerary preparations for the kiosk before finally allowing myself to emotionally let go of a piece that never quite got beyond the prototypic stage — this might be a truly wonderful way to commemorate the short lifespan of this mysterious object that i’ve carried around with me from place to place, an object that has come to symbolize the weight of the personal information we carry around with us in life

its time for me to prepare

these are the last few months i will live with this bizarre physical manifestation of my memories, feelings and unnecessarily burdensome set of heavy experiences i still find myself hanging onto

i will be certain to document these last arrangements i make with the kiosk — i hope to focus on growing something positive and beautiful on, around and through the information booth — to evolve some of the confounded emotions and energies that remain into / toward a blossoming garden of new vegetal information for further maturation and growth and positive seed for the future

space, the final frontier

office-cubicles-mdnits the big rage now, right? these open office floor plans

i first heard of the open office when i worked back at Monster — at the time the management talked about their new plans for an open office in these starry-eyed, future perfect ways, describing the Europeanness of this kind of office set up as a way to promote better team collaboration and a new, more innovative spirit for the group and the company

Maria Konnikova’s recent article-post ‘The Open-Office Trap‘ in The New Yorker dives into the symbolic intentions of an open office and then brings some critical research to the table to talk about the real trends and workplace effects affiliated with the open office layout

i’m not going to go into my thoughts on open offices here — i could probably rant, ya know? — just check out The New Yorker article for more of the data that’s been collected along with the critical analysis around productivity, distraction, health, privacy, happiness and so on … its all rather interesting and not all that surprising to me considering my role as a living human guinea pig for the last decade or so — at this point i kind of know what works best for me and my working style do to exposure to so many different work environment setups, which is super helpful for me as i assess what kinds of personal workspace tactics i need to take to keep myself happy, productive, healthy and somewhat sane in the modern workplace

what i’d like to talk about is what might really be an ideal work setup

i want to do a little experiment here on the webz with you, okay?

let’s take a little journey together where i walk you through what i can see as being THE optimal work space set up to truly leverage what actual the actual people doing the work might need to be creative, productive and collaborative throughout the day while simultaneously providing for the changing time-based needs of the organization and its individual employees that contribute to the culture and success of the company

so — here’s what i see and feel would be the most amazing architectural set up that would promote happy human success for everyone involved in making a business phenomenally successful

if we close our eyes and imagine for a bit together { go ahead, close your eyes …

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

okay … and NOW you can open your eyes!

 

see?

… now wouldn’t that be SO much better?

if you’d like to learn more about these work space design ideas and more that pertains to happy daily human collaboration for a professional business setting, drop me a line, aight? let’s talk about it more

you won’t be disappointed

and, ultimately, the investment your company puts into the set up for collaborative and emotional success for the people that do the work will be just one more tool to leverage when fixing the future toward a better tomorrowland

thank you

the theatre of Work, ReVisited

theatreofwork_preview

back in 2009 when i still conducted critical design research for Dynamic Media Institute in Boston i decided to start up a presentation series aimed specifically at helping my greener friends coming into the industry with some of the basic challenges they might encounter along the journey of their profesional lives

i’ve encountered more than my fair share of interesting twists and turns in my rather adventurous career as an accomplished experience design professional — and some of the joys and tribulations of navigating the glorious terrain can benefit by simply continuously building a better and better understanding and awareness of the environments in which we need to perform

in delving into the digital archives of my mind i recently rediscovered a few slides appropriately titled the theatre of Work — survival tips for newcomers to the workForce

the theatre of Work

the phrase by itself starts to imply some of my subconscious views and feelings regarding: the social dynamics; the essential personal behaviors we need to exude while performing; and general feel of the landscape set up by the workaday world as a means of reaching toward success for ourselves and for the companies we work for

i am an experience designer and a performance artist

i never studied the theatre, which is an important key differentiator i need to continually remind myself of along the way

its also vitally important to have an unrelenting sense of self-awareness and continuous introspective reflection for the kind of trek we’re all on within ANY industry

just this hybrid mash-up between designer and artist can have extremely important internally conflicting motivations embedded within the very nature of each role

but anyhow, i digress { i just heard someone on blogging across the way stand up and scream, ‘DigreSsioN!’ ala that famous set of passages from A Catcher in the Rye ;] }

after living a little longer and experiencing a few more years of this life of work we all live and breathe, i believe i have even deeper, more profound wisdom to share than i originally intended by designing up a few slides for a future-such talk to be about workerly advice

i am therefore re-opening this thread of thought — copy-pasting the open Keynote file and the PSD folder from my portable harddrive back onto my current active MacBook Pro device to really start digging into what new significance i can bring to the table to help people navigate the choppy waters and hopefully not make all of the same foolish mistakes i’ve made along the way

i know my triathlon could’ve gone a LOT smoother so far had i just had proper mentorship or perhaps better personal self-awareness and more thoughtful empathy to guide me

but i’m an impatient clown, for the most part

i always want the impossible and i design to reach for the bluest of the bluest skies

i would be more of a fool, however, if i continue to noodle and clown without ever learning and growing for the journeys i’ve made — and i feel that if i share some of my story in a thoughtful and meaningful way it might actually make up for my own silly idiocies and hopefully make for a better overall experience for colleagues, friends, acquaintances and frenemies that even care to listen at this point

i need to focus on my storyFirst presentation out at Massachusetts College of Art for the next few weeks, but i also hope to put some time into this theatre of Work concept, too, as it is near and dear to my heart — i want to help people and give them better perspective and hopefully facilitate better and better experiences in the world through my designwork and my design leadership

but, until then — shove off, bitchez! ;]

 

logo_storyfirst

 

coming, to a theatre near you

as an avid collaborator — and relentlessly sillyman and fool — my good fortune dropped me into the project work of Christopher Kentley Field back at MassArt’s relatively underground and superCool design graduate program Dynamic Media Institute

i mean, its like i had no shame at all when i take a retrospective egoSurfing search of love down interactive, online memory lane, ya know? looks like i’d do just about anything to ‘earn’ a graduate degree, ya know?

anyhow, Chris got the like of Andrew Ellis, myself and some even cooler people together to put together this excerpted short from a feature film idea that Chris had written prior to coming to DMI — see what you think — i mean, i’m pretty proud of how it came out despite the fact that i’m playing a part that seems way too naturally-acted by me — yep, that’s right, folks, i’m basically a washed-up, old, homeless-like dude on the Boston T — a real flattering way to put myself ‘out there’ as an actor, right?

anyhow, here’s the clip ‘Deadbeat’ courtesy of Christopher K Field and Vimeo — enjoy! ;]

Deadbeat (first cut) from Christopher Field on Vimeo.

look what i got fer Christmas!

theTV_app

hey y’All — guess what?

yep, that’s right! i GOT it! i fuckin’ got it! its finally outta Beta and totally ready for Prime Time

Prime Time TV that is

i’ve been waiting for this one for like a decade now — like, ever since the advent of the first frikkin’ smartphone

now millions upon millions of smartphone users need never suffer through the slings and arrows of outrages television torture no more, thanks entirely to the Television App

that’s right all y’Allz, ‘ats what i said — the Television App!

tired of all of those stupid sitcoms? are like a gazillion shows about hard-boiled cops on the forensic investigative beat wearin’ you down? need a break from all the reality out there?

then you’re probably down with the A-P-P for your T-V

yeeeeeeah, you know me ;]

just download the TV App from The App Store or Google Play today — available as a native mobile app for your iPhone or Android device — and let your smartphone do the watching

just turn on your TV, set up your smartphone and tap that app to get that TV App fired up an’ watching hours and hours of completely incoherent and untalented shit for you — there’s even an M2M audio connection to hook your widescreen up to your second screen and completely remove that annoying audio noise TV show accompaniment from the room for you and anyone else hangin’ at yer place for the evening

and then, know what chew kin do?

put on some frikkin’ music again or something — or talk to each other — maybe even draw or write down your unfettered and newly re-focused thoughts down in a notebook with an actual pencil or pen

i’m tellin’ ya — its like that y’All!

now that your 2 most brain-defyin’ devicez are busy in that infinite loopin’ circuit a cybernetic fun, you got some life ta do again, an’ now you can get that shit DONE!

there’s like SO much more quality shizZzat done fo realz y’alL — shits not been that good fo like yeeeeazZz, ya know?

hell, you might even be able to get back to focusin’ on yer inner self, all y’All, ya know?

the Television App — new, from the Bureau of cyberSurreal investigation — we’re turnin’ this shit around now, fo’ sho’

Nam-June-Paik

being a transitional

laEvolucion

one of the fun parts about being human is that we are always evolving

like it or not — the only thing we can truly count on actually staying the same is the fact that things always change — and we are a species that is very much under the influence of things — so, following that logic, to some degree, as our things change, we change, almost purely as a means to adapt to our things

this concept, in many ways, is in direct conflict with my very purpose as a human-centered designer — my job and daily activities are focused solely on driving and guiding the design process, mostly aimed at creating technology-based experiences, to hopefully result in interactive and dynamic software and interfaces that: intuitively make sense to users { or people as i prefer to call them }; that are usable and valuable and user-friendly { or ‘easy to use’ and understand with a minimal learning effort }; and that largely serve the actual human goals and business goals of the overall technohumanic experiences being delivered

we now live in a world population increasingly geared toward the digital natives

 

the other day my son Maceo was taking a bath and, with Maceo being extremely social and fun-loving but also a bit co-dependent, he invited me to come in to the bathroom to talk with him while he relaxed and washed { before settling in to read and eventually fall asleep in his bed on this typical school night }

Maceo is 10 years old

he’s definitely a digital native, meaning, he’s grown up in The Digital Age and for the most part has never been in a world without computing machines, as we used to call them — he understands computers and our mobile devices in a much different way than my wife or i do because he’s grown up with them as a simple and accepted set of objects within his natural living environment — and he’s grown up in an era when, for the most part, the information-based, interactive experiences delivered via the medium of our digital technologies already have a lot of the kinks worked out of ’em — due to Steve Jobs and the iUniverse he’s created through his prosumerization of our computers and devices, through Jobs’ efforts to make these relationships we have with our modernday technologies ‘just work,’ Maceo’s never really had to deal with the first 3 or 4 generations of the rather krudgy software and digital experiences we previously had with our devices in the first few decades on the new digital island

needless to say, he probably doesn’t have the same amount of frustration and associated psychological baggage that i have with these technologies that were invented to somehow serve humanity but also somehow typically don’t ‘just work’ the way we were promised they would in our non-native explorations of the digital island

with Maceo sprawled out, his body submerged under under the warm water of his bath, we discussed his daytime learning activities out at Spofford Pond School in Boxford — i asked him if today’s special { as they call all non-core classes at his school } was gym and he said, ‘No, today was Art’ — i asked him what special he’d have in school tomorrow and he said, Media’

‘Media? What’s Media?’ I asked him — i kind of knew what the term implied, of course, but wanted to know what the school system teaches him about media

i wanted to know what media now means
to a third grade student living in our modern Digital Age

he started laughing and said, ‘they teach us things that we all already know, like how to save a document,‘ and then he really started laughing pretty hard, which of course made me laugh

i could tell the whole idea of teaching media to the new breed of our digital natives seemed totally preposterous to him, almost like they were trying to teach him how to breathe or something so innately embedded in our humanness to feel like futile effort or even farce

we were laughing for quite some time

he went on, ‘its like, go to file and then move the mouse down and click on ‘Save”

he was like a little bathing stand-up comedian, delivering the ultimate punchline to the most hilarious joke i’ve heard in years, and i was both his receptive, laughing audience and an instant co-writer to these new jokes that almost seem to write themselves now

‘what are they gonna teach you next week, Maceo? how to log off of the computer?’ i quipped back — we were both laughing even harder than ever now, he returned the volley with, ‘i know, its like, here’s how we right-click on a mouse’ — he was kind of saying the entire little phrase with an intentionally slow delivery, mocking how remedial and silly this class must feel to him and his fellow student colleagues sitting through each special weekly session of Media at Spofford Pond

i haven’t laughed that hard in about half a year

as a digital native, Maceo just gets it

and, if the technology does live up to its original promise — this high-level promise from Steve Jobs and other pre-Apple visionaries that promised these technologies will ‘just work’ and that they’ll actually be helpful, useful and valuable for us all to use — if the experience isn’t living up to our expectations, well, quite frankly, Maceo’s ready to dive in under the hood and actually make the technology do what he needs it to do for him

i, on the other hand, get immediately hung up on my overall, continual disappointment with the promises that are never quite met from my standpoint as both a user of these technologies and a designer that’s constantly trying to devise ways to improve the human experience of our digital technologies

and i get frustrated rather easily, i might add

i actually want the technology to ‘just work’ the way we were promised it would

but it doesn’t

9 times out of 10, from my own personal lifelong experiences with computers, devices and technologies, these experiences fall extremely short of the expectation

maybe i’m more aware of these discrepancies between the promise and what we really experience from our technologies right now because i remember the promise, whereas Maceo doesn’t have the same context at all — and, unlike a lot of people that will spend a lot of time jerry-rigging these experiences like some sort of delusional Digital MacGyvers that just want so desperately for the technologies to be so cool as to ‘just work’ that they paperclip and chewing gum back together the actual, shitty and broken experience design in an attempt to sort of pretend perfection or merely band-aid a nearly-usable hackensteined-up app or something — unlike those folks that are drinking the digital koolaid with wireless ice, play-acting like everythingz all too cool for school an’ all, i like to tell it like it is and assess these experiences at some sort of reasonably realistic and honest scale

macgyver

 

if we can’t evaluate the current-day experiences we have with our technologies with at least a reasonable sense of honesty then we’ll never be able to: level set where we are; identify critical areas for potential improvement; and then iteratively work toward any real sense of improving our overall human experience

now, unlike my son Maceo, who is considered a digital native, i am what’s called a digital immigrant — i don’t particularly like this terminology, but this is what anyone can Google up in a few seconds as a definition of who i am and what it means to be in my demographic in relation to the introduction to our interactive technologies and my particular abilities and views about the technologies and experiences we all use and deal with on a daily basis

i think by including the term digital in the semantics, definition and language so nicely weaved around these digital demographics, we almost immediately begin to think of absolutely everything as needing to be associated with the term digital — which in itself is quite interesting, this power of language to sell a movement

but i would like to think of myself in an entirely different way and perhaps affiliate my personal demographic less around the technologies and more around the actual times we’re talking about — or, better yet, it might even be nice to entirely decouple the term for my demographic from both the technologies and the times

let’s agree on at least one thing up front, though

we live in The Age of Information

we might also consider this to be The Digital Age, too, but for the most part the way that most of humanity views the entire world today is through an almost frighteningly pure informational lens

back to self-identification, though

so, instead of considering myself to be a digital immigrant, i would prefer to be called a transitional person, or just a transtitional

the term hints just a little bit toward our eventual post-humanity, which, like it or not, we’re already embarking on the journey to — i hope that its not an entirely inevitable place we’re heading to, but its pretty much nearly guaranteed just through the economics quite purposely confounded with our innovations through information and inventions — we’ll most likely just keep driving ourselves deeper and deeper into the human-machine-integration that futurists like Ray Kurzweil foretold decades ago in books like The Singularity is Near: When Humans Transcend Biology

i guess, then, i consider myself as transitioning from a mediated yet mostly analog time in the world we live in to one that is heavily dominated by: digital experiences; computing machines and devices; and datasets of information

where there is no transition necessary for Maceo — he was born with computers and smartphones in the household — i’ve needed to learn entirely new ways of doing just about everything i do in life just to fit in, and to perform and survive within our increasingly more and more digitalized culture

i think of the world we live in now
as our technohumanic ecoSystem

we live among the machines

and the machines outnumber us at this point, too, if you think about it

and, i guess one could even say even the culture we live in itself is still mostly transitional by its very nature, too — its not necessarily just a demographic set, but its also a way to categorize life in the modern age as we move to more and more digitally-mediated interactions and experiences

as much as the current trend shows us as a humanity moving closer and closer to merging with machines to evolve to a supposedly higher place, i would like to think the kind of design story we should be more focused on should center a lot more on developing a better sense of human and environmental awareness that really is totally unrelated to our technological inventions altogether

but how do we design for something like greater awareness?

this isn’t one of those ‘there’s an app for that’ results we’re looking for — there’s no real profitable product or service that i’m aiming for as a human experience designer, actually, which probably leaves me in a bit of a bind, right? i personally believe that we can invent a lot of amazing and innovative technologies that will help us survive or make our lives seem somewhat more comfortable or enjoyable, but at the end of the day i would like to do more than merely survive

i would like to see humanity start to grow again

and i don’t mean growing as in growing a user-base or expanding a knowledge set or some other similar information-based endeavor we get distracted by along the real path of where our human evolution should be headed — in this case, its not about the information

we need to start feeling the vibe of the universe again — we need to stop dissecting everything so much and mapping it all to some fictional, self-serving, data-related set of attributes that we as people invent to make sense of our chaotic universe to only feel somewhat in control of our little destinies — we need to start focusing in on our emotionality, our spirituality and our purpose

someone or something else designed these things for us, however, and we can only discover, shape and guide these interesting topic touch points in the story of our lives

we cannot truly control them

i don’t want to leave this planet to the next generation with my contributions merely being the design and delivery of a bunch of apps and experiences — i want to leave the future people of tomorrow with a sense that we helped change the direction of our destiny toward something more meaningful and real, and something far more valuable than the code for an information-based set of experiences, but maybe instead, the code for how to better behave and interact with each other in the world in which we live in together as we all move forward toward a more holistic, harmonious and humanistic civilization